The early Japanese tanks have generally light frames, but decent manoeuvrability. This guide will help get a player on their feet in trying out War Thunder tank warfare. For this penalty in armour, mobility may or may not be enhanced as well. Some SPAA are able to defend themselves against ground targets such as the German Ostwind, the British Falcon and the Soviet ZSU-57-2, but these are last ditch weapons. Their greatest pro is also their greatest weakness, being just as good in everything and also being just as bad in everything. Rank II trends closer towards an even balance in tank traits, though firepower still requires catching up. The American tanks' good mobility allows them to take on advantageous position against enemy routes, with their firepower allowing them to penetrate foes with ease. As the ranks go up however, the armour becomes much thicker, as seen going from the StuG series of tank destroyers to the Jagdtiger. Most importantly, the Binoculars view position is from the Commander point of view, which is nearly always higher than the Gunner view ("Sniper mode" in the controls option), allowing you to scan and spot above obstacles and hills without exposing more than your cupola. However, the ease of capturing these points is hampered by the terrain of each map and the enemies shooting. Either way, it may require you to move away from your position to take back the point. ), angle of attack effect, and explosive filler are to be considered as well. Tank destroyers do this job the best due to their low silhouette and high-power guns compared to tanks, but suffer from a limited firing angle (unless you are using American or British tanks, in which case their silhouette is large, but allow a larger degree of fire). The starter American tanks have a good mix of mobility and protection in their overall design, combined with a fast-firing cannon to do good work against the enemy. Tech Tree trends: Tank destroyers are a specialized type of vehicle meant to... well, destroy tanks. When playing these tanks try to stay in the second rank or on the flanks. This progresses slightly in Rank III-IV with a tank chassis with a 40 mm Bofors gun, which can down planes more reliably but still has an exposed tank crew and low amount of ammo for extended firing. Another school of thought in casemate structures are larger-profiled, but more heavily armoured designs such as the Jagdtiger, Tortoise, and T95 in a role that could be considered assault tank destroyers. If possible, you can also aim at the small clearing above the track, but below the sloped side armour to hit an unsloped 45 mm side plate behind the track. Most War Thunderfighters are single-engine single-seat planes, including many of the iconic aircraft of WWII such as the Spitfire, P-51 Mustang and A6M Zero. Another important half of Italian tank tree revolves around wheeled armoured cars. Loading... Unsubscribe from CyberDeath Gaming? Tech Tree trends: 106 mm anti-tank gun М40; 17-pounder anti-tank gun; 3.7 cm anti-tank gun mod. Flanking requires tanks that are very mobile due to the quick nature of the tactic, yet have a gun that can reliable defeat the enemy. Early rank fighters mostly have a light machine gun based armament that isn’t ideal for bringing down large bombers (though lucky/accurate shots can take out pilots or key components, or enough bullets will get anything in the end); later models with cannon or larger batterie… Medium tanks begin to dominate the Soviet play style by Rank VI as the introduction of main battle tanks such as the T-64 and T-80B set the score up at the top. These tank destroyers, with examples like the Jagdpanzer IV, SU-85, and Semoventes, are distinguished by a fully enclosed fighting compartment with a gun mounted fixed to the front on a flexible mount. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. Starters: However, these tanks also bring higher battle ratings into the matchmaking, so players should be careful in instantly jumping into the BR 5.7 Tiger I tanks when the rest of the line-up only consists of the BR 3.3 Panzer IIIs (Read the Matchmaker section for more details). It will be carrying a lot of different weapons, from quad machine guns to recoilless rifles, to actual tank turrets. Vehicles are then linked via an arrow branching from one vehicle to the next. Without further ado, here's a general "doctrine" on how each tank type are to perform on the battlefield. Shoot the right side because that is where the gunner sits. Moving up to Rank II shows almost no changes in the trend from the starter, with light armour and decent manoeuvrability attached to a rather anemic gun. Anti-aircraft vehicles in the Soviet tree are all quite poor in their ability to protect the crew, as every anti-air vehicle up to Rank IV is built from a truck chassis; and even up to Rank V with the ZSU-57-2, the crew compartment is exposed. Finish by either waiting for the replacement gunner to come in and take him out as well or flank the T-34 during this opportunity and fire at its weaker side armour at the driver's compartment in front. Each skill that can be upgraded is detailed more on the crew skills page. From there, the tutorials titled "Tank Control Basis" and "Tank Gunnery" should be completed, with a bonus in currency added once completed. Like real-life sniping, this tactic requires skill and patience. Though you may want to ominously crawl toward the enemy with a face of intimidation, you are not invulnerable. Thus, the best tanks for this job is a light or medium tank. However, this also means that against enemies that are more focused to a specific trait, the American tanks would do poorly in regards. Their heavy armour allows them to absorb enemy fire, their size makes them bullet magnet to take fire intended for your weaker teammates, and more often than not you have a very powerful gun able to destroy the opposing forces. These too are separated into roles of emphasis in tank battles. Knowing the tank's mobility power can allow for more complicated manoeuvres in rough terrain like steep hills and river-bogged areas to get around predictable road routes that may have enemy in sight. Many advanced technical solutions of the time were used in this tank’s design, the most important of which will soon make a nice surprise for all tankers in War Thunder without exception. The first two are typical trucks with guns mounted on them, but the last two AMX designs provide powerful guns for combating aircraft, as well as radars to more easily target and destroy enemy aerial threats. It is an upgrade over the previous Type 63 by adding a laser rangefinder, as well as infrared night vision. A good mindset to have is to not view exposure as a mere state, but rather as a conscious, active decision. Aim at the hull armour on a hill when it is below you. The mobility is generally average or sub-par. Tech Tree trends: Sub-Calibre Armour-Piercing Rounds. The early British tanks are defined by speed and adequate firepower. Tech Tree trends: If you are able to exploit not only your tank's firepower, but also the environment, the enemy may never be able to accurately pinpoint your location and you will be able to pick them off one-by-one. button to join a queue for game match to be made! From this point on, Italy mostly gets "more of the same, but superior gun and ammunition, if possible". This, coupled with the fact that a point capture carries a higher reward than destroying an enemy, means capturing points is a first priority. Cancel Unsubscribe. The rank of a vehicle does not play a part in this matchmaking process, and so a rank II vehicle can be evenly matched with a rank III vehicle if both have the same battle rating. However, the crew are always exposed in all versions except the top-rank Type 87 SPAA. Vehicle selection system restricted to one vehicle per air and ground. These are divided into three categories: Mobility, Protection, and Firepower. Medium tanks are the jack-of-all-trade tank in the game. You have experienced your first match in War Thunder (or at least one that you have a good awareness on what's actually happening). These tank destroyers, with examples like the Marder III, ZiS-30, and Ho-Ni I, are distinguished by very little, if any, armour on the design. They also use SIDAM 25 and M113A1 (TOW) based on American chassis, to provide support. British tank destroyers take up an odd niche of supplying much needed firepower, but in many different manners, forcing you to change tactics and adapt to constant design swaps, such as the odd 3 inch Gun Carrier, the rear-facing Archer, mobile Achilles and Avenger, Shoot'n'scoot Charioteer Mk VII, heavily armoured Tortoise, the big-bang slinging FV4005 and so on. Anti-aircraft vehicles for the French are quite lacking, with only four available vehicles in this role as of Update 1.85. Shooting the Panzers in the empty space in the middle of the suspension will most likely cook off the ammunition rack or fuel container under the tank, ensuring their knock-out. This trend is continued all the way to Rank VI, where armour may not be heavily relied upon, but firepower and mobility can be. Congratulations! The main trend in the tree is that at every rank Italians mimic the most memorable and powerful tank design of the rank in one of their branches, mostly supplemented by American tanks by Rank III onward and by the Semovente casemate tank destroyer along the way, so its trends are more rank related than branch related. They are not armoured enough to hold positions, fast enough to flank the enemy, or armed enough to take out any tank they see. Starters: The ... HE-Filled Armour-Piercing Rounds. By Rank IV onwards as well, the Soviet tree also has a great diversity in the types of vehicles able to be used, with light, amphibious, scout vehicles such as the PT-76B, BMP-1, and Object 906; heavily armoured tanks such as the IS-3 and T-10M; and the medium tanks. Maneuvering the battlefield takes skill and familiarity around the terrain and tank's characteristics. Anti-air vehicles in the British tree are often lackluster in firepower, earlier ones relying on either regular machine guns or the large 0.50 caliber ones before switching over to more reliable autocannons. This is especially important if artillery is incoming onto the location; as exposure to this attack is detrimental to anyone's health, movement to another firing location will make the incoming rain of explosions miss your vehicle. If coordinated, this would force the enemy to engage in two different directions, the front where the main force would be, and the sides where the flanking force is. The preferred tank specifications for this job is one with lots of armour and a very powerful gun, though any tank can do this job given the correct skill sets. This can be the bane against enemies with poor shot placements and/or weaker guns. Do not leave a battle if you can still respawn. Most German vehicles at this early stage are quite quick due to their light weight and engine power. The impact can be quite noticeable once put into a match. Several trends make the Soviet tanks stand out in comparison to their peers: Heavily sloped hull armour and minute amount of gun depression. Anti-aircraft vehicles are quite capable, with every single one equipped with autocannons to smack down enemy planes. When selecting ammo type and numbers, a general rule is to not bring all available ammunition into the battle as these increase the presence of ammo racks in the tank which, when hit, could detonate and instantly destroy the tank. 3D markers indicate enemy and friendly vehicles and range, Scoreboard shows vehicle composition of both teams, No player-owned aircraft - only selected match spawns available, No aim or penetration indicator available, Rangefinder only on selected tanks with the modification, 3D markers indicate only friendly vehicles, Scoreboard shows vehicle composition of only player's team, Engine power matches real life specifications, Player aircraft can be brought in and used, Spawn using "Respawn Points" earned through contributing actions in the match, Only a "first-person" view from commander's position, Gun sight is moved to the actual position of optics, Vehicles limited to allowed vehicle in simulator events, Unable to lock onto target due to absence of markers. For any newcomers, Arcade mode is recommended as there will be assist markers available for shell trajectory and penetration indication that helps new players understand where their shots will go at long range, and what tanks they could handle. Some of the early Italian tank destroyers rely on stealth to attack opponents instead and have nearly no armour, but are extremely small. Tank destroyers for Germany also split into two design philosophies. The Type 74 is a Japanese main battle tank developed in 1973 to replace the outdated Type 61. Going up to the enemy increases the risk of their gun being able to penetrate certain weak points on your frontal armour or even get a tank onto your sides and penetrate your weaker side armour. With seven nations in the game as of Update 1.85 "Supersonic", there are lots of starting points to choose from for the War Thunder tank career. While still firing solid-shot, the cannon can penetrate most, if not all, of its peers' armour. 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